Minimalistic setup for Phaser
Creating sprite sheets with TexturePacker
Using static sprites in Phaser
Playing animations from the sprite sheet
Phaser is a fast, free and fun open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.
Along with the fantastic open source community Phaser is actively developed and maintained by Photon Storm Limited. As a result of rapid support and a developer friendly API Phaser is currently one of the most starred game frameworks on Github.
Thousands of developers worldwide use it. From indies and multi-national digital agencies to schools and Universities. Each creating their own incredible games. Grab the source and join in the fun!
Visit: The Phaser website and follow on Twitter (#phaserjs)
Learn: API Documentation, Support Forum and StackOverflow
Code: 500+ Source Examples (also available in this git repo)
Read: Subscribe to the Newsletter and grab our Phaser Books
Chat: #phaserio IRC channel on freenode
Extend: With Phaser Plugins
Be awesome: Support our work via Gratipay
Its really just:
Only thing to keep in mind: localstorage can only store strings.So in order to store whole objects, do this:
and in reverse:
myObject = JSON.parselocalStorage.getItem'myObject';
IIS has web sites, which are containers for virtual applications which contain virtual directories. The application in a site can be accessed through one or more IIS binding.IIS bindings provide two pieces of information – binding protocol and binding information. Binding protocol defines the scheme over which communication occurs, and binding information is the information used to access the site.
Pomelo is a fast, scalable game server framework for node.js. It provides the basic development framework and many related components, including libraries and tools. Pomelo is also suitable for real-time web applications; its distributed architecture makes pomelo scale better than other real-time web frameworks.
Create your RPG 2D browser using the framework called RPG JS based on CanvasEngine
via RPG JS.