A well-built and geared Priest should be a tank; you can’t keep your party alive if you can’t stay alive. If people hit you and then switch targets because your hp isn’t moving or because they don’t do damage fast enough that you can perfect heal yourself, you’re on the right track. A good Priest should not be using magic barrier on their self all the time, magic barrier is for the rest of your party, not for you unless you’re the one taking the majority of damage. But again, read the second sentence. You can make or break your party in PvP, depending on whether you are any good or not.
This is generally a guide to levelling spots; I am not saying that you should strictly follow this. I’m recommending this based on my own experience. I suggest getting scrolls and talisman from the item mall so that you can advance to higher level mobs as you grind, which means faster exp gained. These premium items are not that expensive, especially when they are on sale, make sure to take advantage of those mallwide sales.
1-10: Finish all the quests in the Hall of Revelation, especially the last one which gives you a novice talisman, experience gained is significantly increased when you have it in your inventory.
11-15: Go to your town. Do some quests The Flashing “Q” on the right side of your screen informs/alerts you of the quest that you can take at your current level
15-20: Go to the Gathering Hall. (You can go there by clicking the GH icon on the right side of your screen). Ask players to buff you, you would be looking for AM (Almighty) from priests, STR Buffs from guardians, MB from templars. Go to the sundries; buy a portal to the “Wild Highlands”. Save bindstone (when you die, you will respawn to where you have saved your bindstone). Grind near the portal.
PS: Ask for buffs politely, getting buffed is not 100% as people don’t usually give those services off for free nowadays
20-25: Proceed to the Gnoll Camp. It is just a little north of your current grinding spot. Press M and look it up on the map.
25-30: Go to the Akhma Cave. Proceed to the Bloodsouls/Mightsouls room.
30-40: Temple of Flox. Go to Gathering Hall again. Buy a portal to the “Last Warzone”. Press M and you will see the Temple of Flox north of you, follow the road to get there. (Before you enter in the temple, save your bindstone first to the bindstone near Flox). Another grinding spot is on the Orc Fortress, you can get there by buying the portal from the GH Sundries.
40-50: Rakhon Castle 1, Altar of Roha. Monsters would start hitting you hard at this point, make sure that you equip decent optioned armors and weapons as you grind.
50-60: Spire of Redemption, Rakhon Castle 3. You can get to Spire using the Limestone Foothill portal. A fast way of getting to Rakhon 3 (R3) is to ask a dark elf to warp you there, or buying an R3 portal stone from the IM. There are plenty of grinding spots here, also you would notice that you cannot access the local map here as you press “M”, that is normal, thus you must familiarize yourself as to where your grinding spot is, and remember it. The well known levelling spots are Muracco, Salamander, Wundine and Land Angels. (The local map window cannot be accessed while inside dungeons)
Rakhon 3 Castle
60-75: You can stay in R3 or proceed to Mangrove Bay. This area provides great levelling spots from this level on. Calamander tower, J-4, Forest of Secrets, and Lab are just some of your options.
75-85: Rima Map, a nice grinding spot near the safe zone. You can go there by using the “Whirlwind Field” portal stone. Mobs which deal physical damage like Earth and Venom Djinns are what you are looking for here.
Ronelia Underground Castle. There are plenty of rooms to train here, an awesome spot to level up. Monsters respawn pretty fast in these rooms so you would be lolling on how fast your exp increases xD
85-99: Stay in Ronelia. You can proceed to the Exterior or Interior parts. From this point onwards, where you want to farm/level up is pretty much up to you. Good luck in levelling your character up to the level cap.
- One of ROHAN’s greatest feature is that you can de-level a weapon or armor. For example, a weapon that has a level requirement of 33 can be levelled down and used to 20. Imagine that! Be sure to update your weapons and armors constantly. (Especially when you feel that the mob’s damage start to hurt you or if your damage to the mobs are significantly lower than how you want them to be)
- Avoid PK Spots as much as possible.
- A good to have party members are Rangers (Winged Foot party buff), Guardians (Critical Aura), and Defender (Empower).
- You can use this awesome skill calculator to experiment with your character stats and skill points, all credits to Aero
I searched a long time to find out what accessories can be used in the “Accessory” slot in forging and ancient weapon in Rohan Blood Feud. I finally found this in the forum. Thank you!
What you do is you go to a weaponsmith NPC, right click them, then click the ancient weapon option. The chance of you succeeding an ancient weapon is very low. You drag the unique weapon in the first slot in the first slot and the enchanting accessory into the second slot. A weapon can be enchanted with:Cat’s Eye, Lvl 1, Green Mano 21, Spinel 41, Aquamarine 51, Imperial Topaz 61, Rose Quarz 66, Carnelian 71, Jadeite 76, Opal 81, Emerald 86, Pink Sapphire 91, Blue Diamond 96
NPC Locations, Town Maps
The half elf ranger build in my opinion is the king of solo. This build is designed to bombard enemies from an insane attack range. The Ranger has a decent critical rate and some great rooting spells.
Stat Build: Your leveling points should be distributed as 1VIT – 3 DEX or This ranger build has no psyche so you are gonna rely on pots for your mana so you must be careful not to deplete it too soon.. You will have some decent HP with 130 points of VIT just in case someone might be lucky enough to get close to you.
This build has a large distribution of DEX to boost your ranged attack quite a bit. You will have great damage and a long range to do it in.
PvE: The easiest class to solo with by far and one of the fasted classes to level also. Most mobs won’t even get close enough to you to do any damage since you have long attack range and have the ability to slow your target mobility speed. Only ranged mobs will have that chance to get a few shots off before they hit the ground bleeding. You only really need to cast one skill per mob before they die since you will be doing some nasty normal ranged attack damage. You will also have an easy time when in a high level mob grind party. You don’t really have to move around much just let tankers tank and do a little pulling here and there.
PvP: The ranger class i one of the few classes that do well agains ranged and melee based classes in PvP. You take down magic type classes pretty easily and melee classes can be stunned and slowed down to a crawl before they can get to you. You can do some powerful critical damage at a long range using Critical Shot. The ranger has some great PvP skill at their disposal including Luxury Shot and Premium Shot leaving enemies with missed parts of their HP bar lol. A nice spell to initiate your PvP sequence is Speed Wind which boosts your attack speed to an insane rate that lasts 10 seconds. When a melee class finally does get to you, hit them with Brandish Kick which has a 70% chance to stun target for 9 seconds. You can kite away from enemies easily since you have increased mobility skills.
Conclusion: This ranger build is balanced and you will have extended use of your skills and will be able to solo and pvp well. You don’t have a whole lot of mana so be careful. Remember that range is your advantage, don’t let melee get to close or they will rip you up.